Request a special dance by the stripper on the strip table in the main room of the strip club.ġ6. Try out the glory hole in the strip club toilet.ġ5. That's the building you find to your right after you have walked through a container you blow down.ġ4. Copy Duke's butt in the copier found in the construction office. Play pinball and get a score of 280.000 in Duke's gym.ġ2. Score with a basketball in Dukes' gym.ġ0. There are three on the floor and one on a bench in the bottom right corner of the room.ĩ. After exiting the elevator and going down the stairs there will be 3 guys watching the news. Sink all balls in pool in Duke's apartment.Ĥ. Take a leak in the same bathroom of Duke's apartment.ģ. Admire the hot Duke himself in the mirror in the bathroom of Duke's apartment.Ģ. When footage of the 2001 build of Duke Nukem Forever was leaked earlier, those who done the deed promised to release the source code this June.1. Well, turns out they couldn’t wait that long. As s hared by Kotaku, you can now download and play Duke Nukem Forever 2001. There are two builds shared in the pcgaming subreddit. The first is an Unreal Editor, and the second is the Duke Nukem Forever 2001 build source code - dated October 26, 2001. It’s an intriguing piece of video game history, and you can try it today. Except, according the leaker and one of the Duke Nukem creators, George Broussard, “there is no real game to play.” What’s included in the download are shambled bits of a game that was in active development, complete with empty level sections, art, and not much to shoot at. YouTuber Alma Elma has since shared some footage of the Duke Nukem Forever 2001 build complete with a patch, showcasing Level 1: The Lady Killer. Indeed, no matter how busted a game is, modders have proven they will gladly work with anything and make it better. Indeed, you can download and try out the Duke Nukem Forever 2001 build now - something that has brought joy, and the opposite of. But, while I see it as an exciting glimpse into gaming lore, not all share my enthusiasm. As spotted by Kotaku in that same report, Broussard later responded to Miller’s post, calling him a “clueless narcissist whose actions are what led to the Gearbox suits/friction that led to us losing 3DR & the Duke IP.” Miller’s take on the events seems to have stirred up some bad blood.Īpogee’s founder, Scott Miller, responded to the leak in a blog post, calling DNF the “game that destroyed 3D Realms.” He writes that the game was a “money pit,” and the team was “always understaffed by 50%.” Miller continues, saying much of the development was off the rails due to a lack of a clear roadmap. Leave it to Duke Nukem Forever to still stir up controversy 11 years after it shit the bed. Scott's a clueless narcissist whose actions are what led to the Gearbox suits/friction that led to us losing 3DR & the Duke IP. Not surprising due to his depth of manipulation and narcissism. Least I've had the class to keep thoughts private.In the first few moments of Duke Nukem Forever, your character pees in a urinal and then earns an achievement for reaching into a toilet and extracting a piece of human excrement. Why does the game reward you for doing this? I have no idea. It's not part of a joke or important to the story the designers of the game apparently feel that you would miss out by not holding some poo in your virtual hand. There's a feeling among some fans of Duke Nukem that anyone who dares to give a bad review to a Duke title simply doesn't understand what the game is trying to do. We need to relax, goes the argument, relax enough to laugh at the rampant misogyny and hateful stereotypes on display throughout the game. If a review suggests that it's not funny simply to hear someone use dirty words, that's the reviewer's failing, not an issue with the game. Any hint that constant jokes about penis size aren't the height of comedy? The reviewer must not have a sense of humor. One can laugh at jokes about men and women, and there's nothing wrong with being risque, but Duke is thoughtless, backwards, and belligerent. Duke Nukem Forever is the kind of game where you find a pack of cigarettes whose cover shows a mustached man wearing leather-and they're called "Faggs." At some point, matters of personal taste become simple questions of basic decency. Within seconds of launching the game, you found yourself in exciting combat within an impressively interactive world. You could show a film on the screen inside a movie theater and find hidden rooms and weapons.
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Everyone was friendly and helpful and I am thinking about booking onto more courses alreadyĪmazing experience, one of the best restaurants we have been in Koh Tao, although we only ordered one main it was just delicious it was the very first time I tried seitan but it was just like meat. We saw so many incredible fish it was like finding nemo and we even got a rare chance to see a turtle. You are provided a small lunch everyday and the pineapple snack after a dive was such a treat on the boat. We definitely joined the ever growing Sasha fan club. We were super grateful to have Sasha as our instructor because he was so good at teaching, extremely knowledgeable and so patient and calm and made us feel safe and brave ☺️ he is amazing at what he does and is so down to earth and humble at the same time. Reasonable price and I liked the graded style which included full day almost practicing in a pool doing all the safety drills and learning the basics before getting into the ocean. I did the three day open water course with accommodation. I never thought I would be brave enough to do open water diving but I did it and it’s thanks to this diving school. Minimal Line Art Prints, Living room Poster, Bathroom Line Art (6) Sale Price 52.32 52.32 67.08 Original Price 67.08. Anke Kempkes, a curator and art historian, began thinking about decoupling minimal art from Minimalism around 2013. One line Profile of a woman, Line Art Cake Topper, Lady Line Art Face Cake, Woman Face Cake Decor, SVG glowforge. Featuring abstract female silhouettes, the minimalist one line design complements. While they often consist of flowers, leaves, vines, and other intricate elements, these single straight lines offer a minimalist and modern take on the classic. Female Line Art Print, Abstract Body Print, Minimalist Woman Drawing, Female Silhouette Print, Body Outline Art. 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One day i’ll go for the paid version, but i keep this one because of the ads and feel like the developer probably makes more regular income this way. i’ve tried others, but this one is just right for me - and it seems 508,000 others enjoy it as well. They nailed the colors and look years ago and i’m so happy they haven’t messed with success. I’ve enjoyed this app and game for years and the only thing that could make it better is to see how i match up against others, or if they could list a highest possible score just to know where we stand. To all the people complaining about ads, especially those who have been playing for years… you do know that you can remove the ads for like $2, right? □□ And thank you so much for taking the time to develop such a high quality, smart, seamless app. Your app has provided me with countless hours of entertainment/ distraction over the years, and I thank you so much for that. When you have to deal with that amount of pain, with no real end to the suffering in sight, you have to find mindless, yet stimulating, low-impact activities to help distract your brain and body… at least enough so that you make it through. □□□♀️ I also have a very painful chronic illness that keeps me bedridden in pain more days than it doesn’t these days sadly. I have adhd, so my apps tend to have a a quicker turnover than normal. I’ve had this app for a few years now, and it’s the only game that I’ve kept on my phone and used consistently. I rarely write reviews, but in this case, I really had to. "Great app - love it! Well done! Love the start up sounds/music!"."The gameplay of ▻Sudoku is great, very smooth."."Fabulous! You turned me into a ▻Sudoku fan hook, line and sinker :)".It is very addicting and fun, absolutely the best sudoku I have ever played." "The game is perfect! I am really loving ▻Sudoku.To fit any taste, you can choose between a lush tile look or a more classic board look :) In ▻Sudoku, you win a game when you solve a puzzle with 3 errors or less (we used this threshold to give a bit of slack for mis-tapping :) Also, you have a number of hints to help you play (more at the easy, less at the hard level). => ▻Sudoku also counts the runs, that is, each uninterrupted sequence of games won, and adds them to the online leaderboards => Thanks to Game Center, you can now rank and compare Sudoku scores and achievements against friends and strangers => A smart point system, wherein your score is based on 1) the value of each number multiplied (at the time of its match) by a multiplier that decreases in time and 2) the value of each block, row, column multiplied (at the time of its completion) by the decreasing multiplier Top class puzzles with selectable level of difficulty :) This is a Sudoku like one you have never experienced before ) Discover the next evolution of Sudoku with amazing graphics, animations, and ease of use. ▻Sudoku is Sudoku with Point System, Runs, and Online Leaderboards. The result is that Victoria became the most popular figure out there, and nothing Poser has will ever come close because they changed the figure mesh on each new release instead of supporting an already existing, quality figure. It’s a bit like with DAZ and Poser, DAZ stuck to Victoria and continued to support her, but Poser stuck to nothing, and as a result, has nothing. Once they have the perfect mesh and ensure that it has no errors or assymetry flaws, and finalise it, I think they could put the mesh part behind them and concentrate on a rock-solid Blender plugin that uses the finalised mesh. This is why I said in my previous post that I just wish they would finalise what they consider to be the perfect mesh, and have done with it. I think if they had a more focused approach to the project it would do much better. Some time back, I intended to help out MakeHuman with morphs etc, I desperately wanted to contribute and still do I suppose, but the changing of the mesh, never knowing what is considered finalised, and what I thought was some weird decision making for the project anyway, just made me lose interest. In the end I just gave up on it, which is a shame because that method looks a lot better and more capable than the previous methods. I can’t even get that version of the Blender integration to work, and I have no clue why. So personally, I think something like MetaHuman Creator should form part of Blender’s toolset, downloadable as part of the Blender product. Human Generator looks nice, but like MakeHuman it’s not on the same level as MetaHuman Creator in terms of realism, and if I recall, the developer of Human Generator has licence restrictions on the mesh used by Human Generator. We have to remember though that the MakeHuman project has its own dedicated software, so it’s probably unfair of me to even expect better Blender integration. I just wish they would settle on what they consider to be the perfect mesh and have done with it, and concentrate on Blender integration. I appreciate what they do, and I do try to keep up and get along with it, but they keep changing the way it intergrates with Blender, and regardless of the amount of iterations and methods used, it always manages to feel clunky. Regards the whole Manuel Bastioni and MakeHuman thing. Not only that, I believe MetaHuman Creator is housed in the cloud, has licence restrictions upon usage, and I’m not interested in solutions that can be taken away from me whenever the maker feels like it, so unfortunately, amazing as it is, MetaHuman Creator under Epic is of no interest to me. I have no intention of using Unreal Engine or any other 3D product.īlender is my product of choice. Thanks for the suggestion, but I’m looking at it from a strictly Blender-using standpoint. MetaHuman Creator is seriously impressive and you have to admit, that if it ever gets ported over to Blender as part of the downloadable package as default, that would be quite something! I’m generally not a forum user myself but felt driven to join-up here today specifically to ask this question. The more videos I see of what people are producing with it, the more painful (and worrying) it becomes that Blender doesn’t have this sort of thing built-in as standard. We really need this sort of hands-on ease of creation in Blender, and there’s no getting away from it, these things are extremely impressive, productive, and work for both amateurs and professionals alike. If it is, I really hope some bright-spark out there sees the need to port it over to Blender. Cannot tell you how many times I’ve checked the official Blender roadmap hoping to see something like this, but nothing like it ever shows up.ĭidn’t Blender team-up with Epic on certain development tasks some tiime back? It would be absolutely amazing to have MetaHuman Creator inside of Blender using Cycles and EEVEE, because isn’t the whole Unreal Engine thing Open Source as well? But I must admit it’s incredibly frustrating that this type of thing appears to be becoming the norm for other 3D products out there, but sadly not for Blender. I never will of course, I’ve been loyal to Blender since before I got my first grey hair, and nothing will ever change that. Does anyone know of any plans to add or port MetaHuman Creator to Blender? It’s so damn good it’s actually making me want to jump ship! The Today view allows you to see all tasks that are relevant on this day in one place. If a task takes longer than you thought it would you can tap/click its status icon to advance its status to Actionable in order to make it appear in the General task list or in the project the task belongs to. However, you can also reorder the tasks in the Scratchpad via drag & drop. Unlike in the Inbox, new tasks are added to the bottom of the list, as you probably want to typically go through these tasks in the same order as you entered them. Like the Inbox and Someday, the Scratchpad is a status-based view and shows all tasks with this status. The Scratchpad is intended for tasks that you otherwise would do right away (David Allen's 2 minute rule), but do not have the time right now, or you got interrupted by something else. There is also a project filter navigation/title bar button available. Similar to the Inbox, new tasks are added to the top of the list, but you can freely adjust the order of tasks anytime. In order to move a task from the Inbox to Someday, set its status to Someday, or on the Mac use drag & drop to move one or more tasks between views by dropping them onto the appropriate view (in this case, Someday). Put tasks that you maybe want to do "someday" into this task list. Tap/click a task's status icon to advance its status to Actionable and thus, make it appear in the General task list, or the project it belongs to. You can optionally use the filter button located on the navigation/title bar to narrow the view down to the General task list, or a specific project. However, you can easily reorder the tasks in your Inbox as you like by using drag & drop.īy default the Inbox shows you all tasks with the status Inbox. Tasks are by default added to the top of the list, as newer added tasks are typically more relevant. The Inbox lets you quickly gather ideas and thoughts in order to get them out of your mind. Let us take a closer look at the different views these areas provide. The most noticeable one is probably that the main areas Collect, Focus, Manage, Review, and More are implemented as tabs on iOS, while they are sidebar sections on the Mac. However, we also wanted to provide a user experience that is tailored to the platform, therefore, there are some subtle difference between Firetask on iOS and macOS. Table of ContentsĪs indicated earlier the Firetask user interface is intended to be mostly consistent across platforms. The Firetask user interface was designed around the main GTD workflow: From Collect over Focus to Manage and Review. Firetask for Mac requires Mac OS X 10.6.x (“Snow Leopard”) and can be purchased though the Firetask online store for US$49.Firetask Manual The Firetask User Interface It’s available as a digital-only distribution for download from the Firetask web site () for a free 15-day test drive. Firetask for the Mac syncs wirelessly with its iPhone or iPod touch counterpart over local WiFi networks. Firetask explicitly organizes tasks into projects and supports the user with an overview of all open tasks across projects in its Today and category-based overviews. Like its mobile counterpart, Firetask for the Mac combines concepts from David Allen’s Getting Things Done (GTD) approach with practical elements of classical task management such as due dates and priorities.įiretask sports a “Today” screen showing both upcoming due tasks and relevant next tasks in a single view as well as its “Waiting For” list for keeping track of delegated tasks. The new desktop version complements its mobile counterpart Firetask for the iPhone and iPod touch and is geared towards professionals, creatives and managers who need to enter, manage and delegate up to a hundred or more tasks every day.Īs such, it’s heavily optimized for keyboard control while providing a clear and visually attractive overview of all relevant tasks across different project task lists. Independent developer Gerald Aquila and designer Wolfgang Bartelme have released Firetask for Mac, their new GTD-based task management application for Mac OS X. I mean, when you're satirizing stupidity, obviously stupidity is going to react, just by definition. The fact that it was satirizing the very medium that produced it probably had something to do with its short life, as well. One of the most spot-on and funny pieces of satire ever produced. With all the proliferation and specialization of TV channels these days, maybe some day we can have an "Intelligent TV Channel" where shows like these can flourish and those too dim to "get it" can just remove it from their channel rotation. Shows such as Max Headroom are just too intelligent, and go over the head of Average Joe TV Viewer (or Average Joe TV Executive). Which is, unfortunately, mostly what succeeds on TV these days. They are among the only truly visionary and artistic and entertaining things to have been on stupid-box since its inception. If you get the chance to see the extant shows, see them. I suppose the final irony was that the show itself was cancelled, but the problems that it warned us about have come true. Each show was intelligent, witty and eerily prescient. I can't believe that the mucky-mucks even allowed this to be seen, nevertheless broadcast. I mean, this was a show whose primary entertainment value was in skewering the very medium which presented it. My question was never why this show got cancelled, but who the hell got the idea to put it on the air in the first place. Thank god mass media has not opted for gladiatorial shows. I am glad to see how far off this is from reality - sarcasm :( Another episode involved a sport called rake-boarding, where skateboarders would attempt to disembowel each other while performing nifty stunts. The court is a gameshow with gameshow host for a judge and an opinion poll for a jury. A few episode summaries might help to clarify: Blank Reg (a blank is a person who has been removed from the corporate system, they have few rights, but the 'powers that be' can't easily find them) is put on trial for hacking (a major crime). I was lucky enough to be able to catch MH in sindication on cable a few years ago and to validate my high opinions of the show. This show was beyond cool, it was beyond hip, and it was far too intelligent to have been on the air in the late 80s. I rarely gush about TV shows, especially when they haven't been on in over a decade, but I gush about MH. |
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