The result is that Victoria became the most popular figure out there, and nothing Poser has will ever come close because they changed the figure mesh on each new release instead of supporting an already existing, quality figure. It’s a bit like with DAZ and Poser, DAZ stuck to Victoria and continued to support her, but Poser stuck to nothing, and as a result, has nothing. Once they have the perfect mesh and ensure that it has no errors or assymetry flaws, and finalise it, I think they could put the mesh part behind them and concentrate on a rock-solid Blender plugin that uses the finalised mesh. This is why I said in my previous post that I just wish they would finalise what they consider to be the perfect mesh, and have done with it. I think if they had a more focused approach to the project it would do much better. Some time back, I intended to help out MakeHuman with morphs etc, I desperately wanted to contribute and still do I suppose, but the changing of the mesh, never knowing what is considered finalised, and what I thought was some weird decision making for the project anyway, just made me lose interest. In the end I just gave up on it, which is a shame because that method looks a lot better and more capable than the previous methods. I can’t even get that version of the Blender integration to work, and I have no clue why. So personally, I think something like MetaHuman Creator should form part of Blender’s toolset, downloadable as part of the Blender product. Human Generator looks nice, but like MakeHuman it’s not on the same level as MetaHuman Creator in terms of realism, and if I recall, the developer of Human Generator has licence restrictions on the mesh used by Human Generator. We have to remember though that the MakeHuman project has its own dedicated software, so it’s probably unfair of me to even expect better Blender integration. I just wish they would settle on what they consider to be the perfect mesh and have done with it, and concentrate on Blender integration. I appreciate what they do, and I do try to keep up and get along with it, but they keep changing the way it intergrates with Blender, and regardless of the amount of iterations and methods used, it always manages to feel clunky. Regards the whole Manuel Bastioni and MakeHuman thing. Not only that, I believe MetaHuman Creator is housed in the cloud, has licence restrictions upon usage, and I’m not interested in solutions that can be taken away from me whenever the maker feels like it, so unfortunately, amazing as it is, MetaHuman Creator under Epic is of no interest to me. I have no intention of using Unreal Engine or any other 3D product.īlender is my product of choice. Thanks for the suggestion, but I’m looking at it from a strictly Blender-using standpoint. MetaHuman Creator is seriously impressive and you have to admit, that if it ever gets ported over to Blender as part of the downloadable package as default, that would be quite something! I’m generally not a forum user myself but felt driven to join-up here today specifically to ask this question. The more videos I see of what people are producing with it, the more painful (and worrying) it becomes that Blender doesn’t have this sort of thing built-in as standard. We really need this sort of hands-on ease of creation in Blender, and there’s no getting away from it, these things are extremely impressive, productive, and work for both amateurs and professionals alike. If it is, I really hope some bright-spark out there sees the need to port it over to Blender. Cannot tell you how many times I’ve checked the official Blender roadmap hoping to see something like this, but nothing like it ever shows up.ĭidn’t Blender team-up with Epic on certain development tasks some tiime back? It would be absolutely amazing to have MetaHuman Creator inside of Blender using Cycles and EEVEE, because isn’t the whole Unreal Engine thing Open Source as well? But I must admit it’s incredibly frustrating that this type of thing appears to be becoming the norm for other 3D products out there, but sadly not for Blender. I never will of course, I’ve been loyal to Blender since before I got my first grey hair, and nothing will ever change that. Does anyone know of any plans to add or port MetaHuman Creator to Blender? It’s so damn good it’s actually making me want to jump ship!
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